AI + General Known Arma game issues

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  • #1058
    Terd Fergasen
    Keymaster

    Great point! The rule of thumb is if the object or structure is a part of the map, AI usually cannot shoot or walk through it.

    #1056
    NickS (AKA Texas)
    Participant

    Rocks still stop AI bullets… So build your base near a big rock! ROFL

    #1050
    Terd Fergasen
    Keymaster

    The AI systems are DMS, a sub-addon called Occupations and Zombies and Demons. To the point, all AI can ignore player made structures, including walls, doors, and anything ExileMod made. To be clear this is an Arma development short coming and has nothing to do with the AI systems. The way Arma developers built their platform and the correct usage of their API is the problem… Chalk this up to the same sort of shortcoming as when you are driving and a bush destroys your vehicle. Or land fish… Fish have been swimming on land since they added fish to Arma. How about opening doors/gates? Or climbing up and down ladders? Or maybe running down stairs and you die? Or riding across a bridge and your vehicle flings into the air? Or the opposite of the one before this, you drive across a bridge and your vehicle drives like it’s in 20 feet deep mud? These are all classically referred to as, “Arma physics issues.” The Arma development team/management has ignored issues like these for years… These issues have happened since the beginning, and until players by the thousands log bugs to Arma, they will never change it.

    If you want this to change, I encourage you to get involved. Use twitter or Facebook, follow Arma and ask them about this stuff. Another great thing to do is log bugs to the Arma dev team: https://feedback.bistudio.com. Get all your friends to do it, and maybe they will listen.

    Lastly, here is the issue I logged to the AI developer about AI shooting through walls and his response. He says in 1 sentence what I just talked about: https://github.com/Defent/DMS_Exile/issues/49#issuecomment-267823116

    On the other hand, Arma gives us all joy we cannot put into words… 🙂

    GG,
    terd

    • This topic was modified 7 years, 10 months ago by Terd Fergasen.
    • This topic was modified 7 years, 10 months ago by Terd Fergasen.
    • This topic was modified 7 years, 10 months ago by Terd Fergasen.
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