Added new Chernarus server and mission builds

Home Forums Arma 2 -> DayZ Epoch -> Chernarus Added new Chernarus server and mission builds

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  • #235
    Terd Fergasen
    Keymaster

    Please let me know if you find any issues. I have been testing and things are looking great. Thanks!

    Chernarus, Chernarus (Experimental), and Panthera servers rough outline of features:

    All regular Epoch features. Feature list here: Epoch page with feature list
    Ambient city lights at night
    Latest update description:

    Infistar Support (Infistar Not Incl.)
    Snap Pro (raymix: https://github.com/raymix/SnapPro)
    Suicide (mudzereli)
    Take Clothes (ZABN/rewritten by me)
    Faster Trading Tweak (written by me/inspired by Gr8Boi)
    DZAI 1.1Fin
    Settings Tweaks (Epoch Team/VBAwol)
    less vehicles
    road building
    no plot requirement
    increased building limit
    disabled spawning as zombie
    self transfusion
    one step building
    Service Point Apr14 (AxeCop)
    Chernarus Extra buildings
    Ghost of Chernarus Map Pack (Charlatan)
    NWAF Gas Station (Crankyfist)
    Field Hospital (Crankyfist)
    NEAF Barracks (mudzereli)
    C130 Crash (Crankyfist)
    Balota Overhaul (Ixxo)
    NWAF Rework (oxygen220)
    Vehicles Optionally Spawn Unlocked (mudzereli)
    Safe Zones (Infistar)
    Deployable Bike/More (mudzereli)
    Enhanced Spawn Select (ebay)
    Epoch Mission System 0.3 (Fuchs/defents edit)
    Loot Spawn Tweaks (no more running away from buildings – mudzereli)
    Other features / more detail:

    CUSTOM LOOT! More loot piles, building materials, etc.
    DZAI
    Sarge AI – Heros Bandits only
    NO PLOT POLES for building!
    NO WEIGHT system
    More Vehicles @ Hero & Bandit Traders!
    Locked Vehicles Can’t Be Towed
    Fire Barrels @ Hero & Bandit Traders
    10m Deadzone Around Protected Areas
    Zombies removed from Trader Cities
    Missions can’t spawn near Trader Cities
    Clothing & Building Missions
    Single Stage Crafting
    Take Clothes from Bodies
    Added Building Supplies to Missions
    AntiHack
    Vehicle Ammo Added to Traders
    Uninterrupted Menu Keys
    Indestructible 2nd Tier Bases
    Automatic Refueling
    Increased Loot With More Players
    Increased Vehicle Spawns
    Pick Class And Spawn
    Default Loadout Fix (No Backpack Drop)
    Self Bloodbag
    Suicide
    Improved Mission System
    Towing & Lift
    Auto Refueling
    CHERNARUS: TONS OF NEW BUILDINGS
    CHERNARUS: Added Barricades @ NEAF Air Dealer
    CHERNARUS: New Loot Camps @ NWAF, Balota, & More
    CHERNARUS: New Military Camps With Loot @ Airfields

    • This topic was modified 10 years, 1 month ago by Terd Fergasen.
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