Home › Forums › Arma 2 -> DayZ Epoch -> Panthera › Added new Panthera server and mission builds
- This topic has 3 replies, 2 voices, and was last updated 10 years, 3 months ago by Terd Fergasen.
-
AuthorPosts
-
September 12, 2014 at 3:10 pm #241Terd FergasenKeymaster
Thanks for the feedback.
- This is Panthera2 map
- I logged the traders issue on the DayZ Epoch forums: http://epochmod.com/forum/index.php?/topic/16952-panthera-traders-not-accepting-all-items-to-trade/
- During the rework of the mods implemented, all base and player data stored was kept in tact, although it can happen where the system ignores some items. Going forward, stuff should stay.
- Locked vehicles should not unlock
- I am working on all items ability to be bought/sold at traders. No promises, but I will consider the radio request.
- AI is highly configured by me. I run 2 types: DayZAI or DZAI, and SargeAI. Again, both have been tested and skill levels finely tuned to the point I thought they were considered both “challenging and fun.”
- The service station this something I saw around and implemented. If you wish to read about it, the exact mod is: Vehicle Service Point by Axe Cop
Thanks for playing!
-Aaron (aka Terd Fergasen)
- This reply was modified 10 years, 3 months ago by Terd Fergasen.
- This reply was modified 10 years, 3 months ago by Terd Fergasen.
- This reply was modified 10 years, 3 months ago by Terd Fergasen.
September 12, 2014 at 12:45 am #238AnonymousInactiveAlso, the service station thing is awesome… Does reloading the “horn” actually reload the vehicle’s weapon? I thought it was kinda lame that I spent 4 briefcases on an M2 Hummer that came with no ammo…
September 12, 2014 at 12:40 am #237AnonymousInactiveThe new setup is crazy! I assume this is Panthera2? I’m still having issues with some of the transactions with traders… It could be an ID issue with the items, such as the MV22, M240, and others.. With other items, it seems as though they only register within the 20 meter vicinity some of the time. I noticed that most of my stuff was gone after the new build, is it normal for locked vehicles to unlock after a certain amount of inactivity? One last thing, can you guys put more of the weapons found on the map into the trader inventory? The radios are also kinda cool to be able to sell as a bonus, I’ve seen it on other servers and it seems to work. Maybe only have them on the bandit leaders… What is the name of the AI structure you guys use? Or is it your own?
September 9, 2014 at 4:21 pm #234Terd FergasenKeymasterPlease let me know if you find any issues. I have been testing and things are looking great. Thanks!
Chernarus, Chernarus (Experimental), and Panthera servers rough outline of features:
All regular Epoch features. Feature list here: Epoch page with feature list
Ambient city lights at night
Latest update description:Infistar Support (Infistar Not Incl.)
Snap Pro (raymix: https://github.com/raymix/SnapPro)
Suicide (mudzereli)
Take Clothes (ZABN/rewritten by me)
Faster Trading Tweak (written by me/inspired by Gr8Boi)
DZAI 1.1Fin
Settings Tweaks (Epoch Team/VBAwol)
less vehicles
road building
no plot requirement
increased building limit
disabled spawning as zombie
self transfusion
one step building
Service Point Apr14 (AxeCop)
Chernarus Extra buildings
Ghost of Chernarus Map Pack (Charlatan)
NWAF Gas Station (Crankyfist)
Field Hospital (Crankyfist)
NEAF Barracks (mudzereli)
C130 Crash (Crankyfist)
Balota Overhaul (Ixxo)
NWAF Rework (oxygen220)
Vehicles Optionally Spawn Unlocked (mudzereli)
Safe Zones (Infistar)
Deployable Bike/More (mudzereli)
Enhanced Spawn Select (ebay)
Epoch Mission System 0.3 (Fuchs/defents edit)
Loot Spawn Tweaks (no more running away from buildings – mudzereli)
Other features / more detail:CUSTOM LOOT! More loot piles, building materials, etc.
DZAI
Sarge AI – Heros Bandits only
NO PLOT POLES for building!
NO WEIGHT system
More Vehicles @ Hero & Bandit Traders!
Locked Vehicles Can’t Be Towed
Fire Barrels @ Hero & Bandit Traders
10m Deadzone Around Protected Areas
Zombies removed from Trader Cities
Missions can’t spawn near Trader Cities
Clothing & Building Missions
Single Stage Crafting
Take Clothes from Bodies
Added Building Supplies to Missions
AntiHack
Vehicle Ammo Added to Traders
Uninterrupted Menu Keys
Indestructible 2nd Tier Bases
Automatic Refueling
Increased Loot With More Players
Increased Vehicle Spawns
Pick Class And Spawn
Default Loadout Fix (No Backpack Drop)
Self Bloodbag
Suicide
Improved Mission System
Towing & Lift
Auto Refueling
CHERNARUS: TONS OF NEW BUILDINGS
CHERNARUS: Added Barricades @ NEAF Air Dealer
CHERNARUS: New Loot Camps @ NWAF, Balota, & More
CHERNARUS: New Military Camps With Loot @ Airfields- This topic was modified 10 years, 1 month ago by Terd Fergasen.
-
AuthorPosts
- You must be logged in to reply to this topic.