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DamageSponge started the topic Conan in the forum Off Topic 6 years, 4 months ago
Hey, checking out Conan Exiles thanks to you, thanks! Except maybe your Conan server is down right now…..
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DamageSponge replied to the topic Player effects (sway, recoil and blur) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 6 months ago
not sure what the blur does, but it will be nice to have the sway reduced. Its horrible even when you have a bipod out and something to brace against.
Thanks for the changes!
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DamageSponge replied to the topic Players in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 6 months ago
apparently its just me…
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DamageSponge replied to the topic Players in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 6 months ago
I am…
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DamageSponge started the topic Base building – Level 3 Glitchy in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
As an FYI, I built a level 3 base (the big cabin looking one). I tried to build it on pretty flat ground but it still seems glitchy, I wasn’t able to put a storage box in it (you could place the green box, but then couldn’t access it) and when you climb the ladder you can’t actually move into the top portion, it pushes you off and you take…[Read more]
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DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
Thanks, I was worried about you!
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DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
There was another ARMA update today or last night, key files need to be updated again… Sorry.
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DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
Thats the one that flew over, I havent seen it since this though. It has a minigun on it that will eat you up.
Does the helicopter fly over to signify it spotted you? Ive had them make several passes but not stop… Its the same one that drops off 3 troops right?
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DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
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DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
The Ghosthawk gunship chasing me around chooses to ignore your attempts to scale it back. Also, Cherno is a creepy, dangerous place.
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
After we talked, next one was a food drop at 027,199.
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
As it turns out, its not just the building supply drops.
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
The building supply (from the airplane) need to be reconfigured to be within the boundaries of the map (not sure if this is something you set). The medical and food drops land within the map, but the building ones do not (the latest one was at 054,157) which is the closest I’ve seen to being on the map yet. Maybe its configured for Altis?
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DamageSponge replied to the topic Vehicles/aircraft are saving perfectly now in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 7 months ago
You’re welcome. Has anyone figured out a use for the portable generator? Other than being crazy loud I’m not sure what its used for….
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
Vehicles seem to be saving correctly now. Thanks for fixing that!
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
Thanks!
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DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
What determines what state a vehicle is saved in? I’ve had a couple of vehicles revert to earlier save locations and states. Even though I waited to log out until after the server save message popped up and about 30 minutes before a server restart. One vehicle just outright disappeared (couldnt even find it with backtracking) and the other on…[Read more]
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DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
I like where the AI is at now, got into some great firefights, without the shot out of nowhere deaths.
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DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
Forgot to mention this, is there a way to place the AI loot in something a but more obvious that a sleeping bag roll? In the tall grass they basically disappear and I have actually had one roll for about 100 meters down a hill (until it hit a tree). Not sure if something like a pop-up tent is possible, but something that size. It took 2 of us…[Read more]
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DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -> Desolation Redux Mod (active server) 6 years, 8 months ago
I noticed that the AI seem to have both static spawns (that reoccur) and dynamic spawns keyed on the player itself. For the dynamic spawns, Im hesitant to try and build a base, because if I spend any significant time in it, or even around it, AI is going to spawn on me.
It happened while I was trying to build a crate a couple nights ago, and I…[Read more]
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