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	<title>moosepuncher.com | DamageSponge | Activity</title>
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				<title>DamageSponge started the topic Conan in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/conan/</link>
				<pubDate>Tue, 31 Jul 2018 04:23:30 -0800</pubDate>

									<content:encoded><![CDATA[<p>Hey, checking out Conan Exiles thanks to you, thanks!  Except maybe your Conan server is down right now&#8230;..</p>
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				<title>DamageSponge replied to the topic Player effects (sway, recoil and blur) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/player-effects-sway-recoil-and-blur/#post-1591</link>
				<pubDate>Sat, 09 Jun 2018 02:52:52 -0800</pubDate>

									<content:encoded><![CDATA[<p>not sure what the blur does, but it will be nice to have the sway reduced.  Its horrible even when you have a bipod out and something to brace against.</p>
<p>Thanks for the changes!</p>
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				<title>DamageSponge replied to the topic Players in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/players/#post-1588</link>
				<pubDate>Thu, 31 May 2018 04:35:49 -0800</pubDate>

									<content:encoded><![CDATA[<p>apparently its just me&#8230;</p>
<p>&nbsp;</p>
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				<title>DamageSponge replied to the topic Players in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/players/#post-1587</link>
				<pubDate>Tue, 29 May 2018 14:49:37 -0800</pubDate>

									<content:encoded><![CDATA[<p>I am&#8230;</p>
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				<title>DamageSponge started the topic Base building - Level 3 Glitchy in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/base-building-level-3-glitchy/</link>
				<pubDate>Mon, 28 May 2018 17:45:27 -0800</pubDate>

									<content:encoded><![CDATA[<p>As an FYI, I built a level 3 base (the big cabin looking one).  I tried to build it on pretty flat ground but it still seems glitchy, I wasn&#8217;t able to put a storage box in it (you could place the green box, but then couldn&#8217;t access it) and when you climb the ladder you can&#8217;t actually move into the top portion, it pushes you off and you take&hellip;<span class="activity-read-more" id="activity-read-more-1746"><a href="http://moosepuncher.com/forums/topic/base-building-level-3-glitchy/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-desolation-redux-server-and-client-side-files/#post-1583</link>
				<pubDate>Fri, 11 May 2018 14:09:01 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks, I was worried about you!</p>
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				<title>DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-desolation-redux-server-and-client-side-files/#post-1580</link>
				<pubDate>Tue, 08 May 2018 05:02:28 -0800</pubDate>

									<content:encoded><![CDATA[<p>There was another ARMA update today or last night, key files need to be updated again&#8230; Sorry.</p>
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				<title>DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1577</link>
				<pubDate>Fri, 04 May 2018 06:47:54 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thats the one that flew over, I havent seen it since this though.  It has a minigun on it that will  eat you up.</p>
<p>Does the helicopter fly over to signify it spotted you?  Ive had them make several passes but not stop&#8230; Its the same one that drops off 3 troops right?</p>
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				<title>DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1576</link>
				<pubDate>Fri, 04 May 2018 06:44:43 -0800</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="https://i.pinimg.com/originals/13/ce/b0/13ceb0f29aa57006dddcbc072a457481.jpg" alt="Image result for arma 3 ghosthawk" /></p>
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				<guid isPermaLink="false">793b6a31af43d87779724c7df8c71869</guid>
				<title>DamageSponge replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1570</link>
				<pubDate>Thu, 03 May 2018 22:17:06 -0800</pubDate>

									<content:encoded><![CDATA[<p>The Ghosthawk gunship chasing me around chooses to ignore your attempts to scale it back.  Also, Cherno is a creepy, dangerous place.</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/page/2/#post-1567</link>
				<pubDate>Thu, 03 May 2018 05:44:18 -0800</pubDate>

									<content:encoded><![CDATA[<p>After we talked, next one was a food drop at 027,199.</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1566</link>
				<pubDate>Wed, 02 May 2018 04:19:22 -0800</pubDate>

									<content:encoded><![CDATA[<p>As it turns out, its not just the building supply drops.</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1564</link>
				<pubDate>Tue, 01 May 2018 16:17:32 -0800</pubDate>

									<content:encoded><![CDATA[<p>The building supply (from the airplane) need to be reconfigured to be within the boundaries of the map (not sure if this is something you set).  The medical and food drops land within the map, but the building ones do not (the latest one was at 054,157) which is the closest I&#8217;ve seen to being on the map yet.  Maybe its configured for Altis?</p>
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				<title>DamageSponge replied to the topic Vehicles/aircraft are saving perfectly now in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/vehicles-are-saving-perfectly-now/#post-1563</link>
				<pubDate>Tue, 01 May 2018 06:00:56 -0800</pubDate>

									<content:encoded><![CDATA[<p>You&#8217;re welcome.  Has anyone figured out a use for the portable generator?  Other than being crazy loud I&#8217;m not sure what its used for&#8230;.</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1559</link>
				<pubDate>Sat, 28 Apr 2018 08:04:14 -0800</pubDate>

									<content:encoded><![CDATA[<p>Vehicles seem to be saving correctly now.  Thanks for fixing that!</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1555</link>
				<pubDate>Fri, 27 Apr 2018 21:40:47 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks!</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1550</link>
				<pubDate>Fri, 27 Apr 2018 14:57:21 -0800</pubDate>

									<content:encoded><![CDATA[<p>What determines what state a vehicle is saved in?  I&#8217;ve had a couple of vehicles revert to earlier save locations and states.  Even though I waited to log out until after the server save message popped up and about 30 minutes before a server restart.  One vehicle just outright disappeared (couldnt even find it with backtracking) and the other on&hellip;<span class="activity-read-more" id="activity-read-more-1720"><a href="http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1550" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/page/2/#post-1549</link>
				<pubDate>Fri, 27 Apr 2018 14:53:03 -0800</pubDate>

									<content:encoded><![CDATA[<p>I like where the AI is at now, got into some great firefights, without the shot out of nowhere deaths.</p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/page/2/#post-1547</link>
				<pubDate>Thu, 26 Apr 2018 02:28:26 -0800</pubDate>

									<content:encoded><![CDATA[<p>Forgot to mention this, is there a way to place the AI loot in something a but more obvious that a sleeping bag roll?  In the tall grass they basically disappear and I have actually had one roll for about 100 meters down a hill (until it hit a tree).  Not sure if something like a pop-up tent is possible, but something that size.  It took 2 of us&hellip;<span class="activity-read-more" id="activity-read-more-1717"><a href="http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/page/2/#post-1547" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1544</link>
				<pubDate>Wed, 25 Apr 2018 15:32:24 -0800</pubDate>

									<content:encoded><![CDATA[<p>I noticed that the AI seem to have both static spawns (that reoccur) and dynamic spawns keyed on the player itself.  For the dynamic spawns, Im hesitant to try and build a base, because if I spend any significant time in it, or even around it, AI is going to spawn on me.</p>
<p>It happened while I was trying to build a crate a couple nights ago, and I&hellip;<span class="activity-read-more" id="activity-read-more-1714"><a href="http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1544" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-desolation-redux-server-and-client-side-files/#post-1526</link>
				<pubDate>Mon, 23 Apr 2018 18:05:22 -0800</pubDate>

									<content:encoded><![CDATA[<p>Yea, it looks like they updated the keys for the mod for some reason which is keeping me from being able to join.</p>
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				<title>DamageSponge replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-desolation-redux-server-and-client-side-files/#post-1525</link>
				<pubDate>Mon, 23 Apr 2018 16:21:05 -0800</pubDate>

									<content:encoded><![CDATA[<p>was there a recent update?  getting errors when trying to join today.</p>
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				<title>DamageSponge replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1523</link>
				<pubDate>Sun, 22 Apr 2018 07:00:54 -0800</pubDate>

									<content:encoded><![CDATA[<p>As an FYI for everyone else, if you kill a roaming sqaud and take their vehicle, you will lose the vehicle once the server resets.  At least that is what happened to me.  I suppose its possible that it just spawned back a ways, but I didn&#8217;t log out until after the server had saved, so who knows.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1513</link>
				<pubDate>Tue, 17 Apr 2018 05:59:24 -0800</pubDate>

									<content:encoded><![CDATA[<p>Couple observations from last night:  Loot seems good, I only made it around Balota but there was plenty of weapons, had to venture farther out for non-hardware (into town) which made sense.  </p>
<p>Not sure if it was just my bat (Lucille) or what, but I couldnt hit anything with it, even at point blank range.  It kept making the ping sound like a&hellip;<span class="activity-read-more" id="activity-read-more-1692"><a href="http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1513" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1509</link>
				<pubDate>Fri, 13 Apr 2018 22:24:33 -0800</pubDate>

									<content:encoded><![CDATA[<p>Sorry, should have said one magazine for the pistol.  Or perhaps spawn with a baseball bat&#8230;. </p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1508</link>
				<pubDate>Fri, 13 Apr 2018 19:33:57 -0800</pubDate>

									<content:encoded><![CDATA[<p>Maybe through a single clip in the pistol? Might have just been bad luck last night but I had a hard time doing anything other than getting killed last night, of course that was probably just my own fault.  Actually it&#8217;s probably fine. </p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1507</link>
				<pubDate>Thu, 12 Apr 2018 21:35:17 -0800</pubDate>

									<content:encoded><![CDATA[<p>I will look for the sleeping bag rolls, I have seen the arrow keys and it takes me through some menus like building and such, though nothing I actually have the materials for.  For what it&#8217;s worth, the index that should allow you to jump to a specific section doesn&#8217;t work for me either so maybe Im just not clicking on the right section.  Meaning&hellip;<span class="activity-read-more" id="activity-read-more-1685"><a href="http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1507" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1504</link>
				<pubDate>Thu, 12 Apr 2018 20:25:31 -0800</pubDate>

									<content:encoded><![CDATA[<p>Sorry, meant to post something earlier.  I will get on tonight and play a bit, but my first impression was that the spawns happened a little to repetitively.  It&#8217;s possible that you adjusted that down or also possible that I just ran into multiple roaming groups together.  At the northwest airfield I ran into a pair of AI, killed them, then&hellip;<span class="activity-read-more" id="activity-read-more-1682"><a href="http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1504" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge started the topic New Arma update in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-arma-update/</link>
				<pubDate>Thu, 12 Apr 2018 18:51:51 -0800</pubDate>

									<content:encoded><![CDATA[<p>Fyi there was an update, though you probably knew already.</p>
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				<title>DamageSponge replied to the topic Desolation Redux mod &#038; Chernarus map - First post in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/desolation-redux-mod-chernarus-map-first-post/#post-1494</link>
				<pubDate>Fri, 06 Apr 2018 16:45:57 -0800</pubDate>

									<content:encoded><![CDATA[<p>I was looking at some of the tutorials for Redux and they mention Shift + I to get into a crafting menu, but all that seems to do is open my inventory&#8230;. Has anyone been able to get u to the actual crafting menu?</p>
<p>Also, has anyone explored the depths of the big military installation near Altar? Probably nothing in it but it&#8217;s creepy as hell down&hellip;<span class="activity-read-more" id="activity-read-more-1676"><a href="http://moosepuncher.com/forums/topic/desolation-redux-mod-chernarus-map-first-post/#post-1494" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic A3XAI and missions system added in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/a3xai-and-missions-system-added/#post-1493</link>
				<pubDate>Fri, 06 Apr 2018 16:41:33 -0800</pubDate>

									<content:encoded><![CDATA[<p>Are these the random event ones that pop up or set ones in specific areas? </p>
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				<title>DamageSponge replied to the topic Server up? in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/server-up/#post-588</link>
				<pubDate>Thu, 24 Dec 2015 22:47:58 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks, for checking, the mods had somehow been unchecked in the mod list, all good now.. If I don&#8217;t talk to you later, have a Merry Christmas!</p>
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				<title>DamageSponge started the topic Server up? in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/server-up/</link>
				<pubDate>Thu, 24 Dec 2015 17:29:00 -0800</pubDate>

									<content:encoded><![CDATA[<p>Was there an update last night?  I can&#8217;t seem to connect to the server&#8230;.</p>
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				<guid isPermaLink="false">312038e6eb19d77881a40e56e97c4036</guid>
				<title>DamageSponge replied to the topic Bugs, feedback, observations in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/bugs-feedback-observations/#post-582</link>
				<pubDate>Wed, 23 Dec 2015 15:27:02 -0800</pubDate>

									<content:encoded><![CDATA[<p>The non payment could be a factor, the base I paid rent on is completely fine, the other is gone.  I thought that you had a grace period, but guess not.  Of course in my case it&#8217;s fine since I hated that base anyway.</p>
<p>I read about the A3XAI and it does suck, another case of internet negativity ruining things for people.</p>
<p>On the plus side, the ammo&hellip;<span class="activity-read-more" id="activity-read-more-870"><a href="http://moosepuncher.com/forums/topic/bugs-feedback-observations/#post-582" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic Bugs, feedback, observations in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/bugs-feedback-observations/#post-577</link>
				<pubDate>Wed, 23 Dec 2015 04:59:14 -0800</pubDate>

									<content:encoded><![CDATA[<p>I believe one of the items noted in the patch notes was a fix to an issue that was causing the system to calculate item limits based on one level above the actual territory level, that may account for you not being able to place items.  Items already in place are unaffected, but if you move them then you will be unable to place them.  This also&hellip;<span class="activity-read-more" id="activity-read-more-865"><a href="http://moosepuncher.com/forums/topic/bugs-feedback-observations/#post-577" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>DamageSponge replied to the topic AI + zombies in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-zombies/#post-574</link>
				<pubDate>Tue, 22 Dec 2015 16:28:26 -0800</pubDate>

									<content:encoded><![CDATA[<p>Did a rocket salesman visit the island? All of a sudden it sends like every AI has a rocket.  Including the roaming ones!  </p>
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				<title>DamageSponge started the topic Server hangs in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/server-hangs/</link>
				<pubDate>Sat, 19 Dec 2015 08:21:28 -0800</pubDate>

									<content:encoded><![CDATA[<p>After last reboot (12/19/15 00:00:00) server hangs at loading server version.</p>
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				<guid isPermaLink="false">0c5898b3a1053780a43ebef1e7f94492</guid>
				<title>DamageSponge replied to the topic AI + zombies in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-zombies/#post-560</link>
				<pubDate>Thu, 17 Dec 2015 23:10:07 -0800</pubDate>

									<content:encoded><![CDATA[<p>Did you add missions back in as well? Seems to be a lot more roaming AI around&#8230;</p>
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				<guid isPermaLink="false">94a6f190d23a6d239073174e36ececa2</guid>
				<title>DamageSponge started the topic AI + zombies in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-zombies/</link>
				<pubDate>Thu, 17 Dec 2015 01:11:38 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks for bringing back zombies, as Draconus and I found out last night, zombies can make a dangerous situation deadly when we got swarmed while trying to kill some bandits by terminal. The extra challenge is great!  </p>
<p>Thanks again!</p>
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				<guid isPermaLink="false">2e10e1f68b19968d0d542b2c8521c026</guid>
				<title>DamageSponge replied to the topic Lmgs in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/lmgs/#post-555</link>
				<pubDate>Wed, 16 Dec 2015 22:30:49 -0800</pubDate>

									<content:encoded><![CDATA[<p>Awesome! Thank you!  What about thermals on the Nightstalker?</p>
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				<guid isPermaLink="false">539b0997bcdb7052b3df4f16907dc286</guid>
				<title>DamageSponge started the topic Lmgs in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/lmgs/</link>
				<pubDate>Wed, 16 Dec 2015 14:54:38 -0800</pubDate>

									<content:encoded><![CDATA[<p>Anyway we can get the spmg added back to the vendors? I love that gun.</p>
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				<guid isPermaLink="false">3618f967b711c952c1fccfe96e7dfa84</guid>
				<title>DamageSponge replied to the topic Recent server crashes... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/recent-server-crashes/#post-552</link>
				<pubDate>Mon, 14 Dec 2015 21:12:49 -0800</pubDate>

									<content:encoded><![CDATA[<p>Fyi, I think there is a new version Ryan&#8217;s zombies out. In case you didnt see the notice.</p>
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				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-550</link>
				<pubDate>Tue, 08 Dec 2015 18:07:56 -0800</pubDate>

									<content:encoded><![CDATA[<p>You probably already thought of this, but you may want to update the in game server messages with and important notices relating to migrating to the new patch.  I say that because most people probably don&#8217;t read these forums.</p>
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				<title>DamageSponge changed their profile picture</title>
				<link>https://moosepuncher.com/activity/p/817/</link>
				<pubDate>Fri, 04 Dec 2015 05:22:21 -0800</pubDate>

				
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				<guid isPermaLink="false">4f3baf5daf759be94cddee1b718c8f84</guid>
				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-536</link>
				<pubDate>Fri, 04 Dec 2015 05:15:58 -0800</pubDate>

									<content:encoded><![CDATA[<p>Also, I always wondered if you actually had a toon in the game&#8230;. the only time I ever see you on its to do your wizard powers to fix something.</p>
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				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-535</link>
				<pubDate>Fri, 04 Dec 2015 05:12:38 -0800</pubDate>

									<content:encoded><![CDATA[<p>Laugh, its funny&#8230; when I first heard about the impending wipe I packed up my entire base and sold everything including my strider.  Then when things were delayed I started aquiring things again, even bought a strider and build a new base, now Ill sell it all again!  Its all good though, I do enjoy building!</p>
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				<guid isPermaLink="false">8fdcda4a717b21dc6c6fefef3b84ebd9</guid>
				<title>DamageSponge replied to the topic Recent server crashes... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/recent-server-crashes/#post-534</link>
				<pubDate>Fri, 04 Dec 2015 05:08:34 -0800</pubDate>

									<content:encoded><![CDATA[<p>still seems to be doing it, are you going to pull it tonight?</p>
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				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-527</link>
				<pubDate>Thu, 03 Dec 2015 05:33:58 -0800</pubDate>

									<content:encoded><![CDATA[<p>well, shoot&#8230; that would explain why it looks like there are 8 people on, but I can&#8217;t connect.</p>
<p>Thanks!</p>
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				<guid isPermaLink="false">d53d974fa4fe20ea84d9883385b11445</guid>
				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-525</link>
				<pubDate>Thu, 03 Dec 2015 05:00:28 -0800</pubDate>

									<content:encoded><![CDATA[<p>Was there another patch released? I was able to connect earlier today, now when I try to connect it just goes to a the virtual reality screen&#8230;.</p>
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				<guid isPermaLink="false">27427f7358c44b6e8e76eceda1fae592</guid>
				<title>DamageSponge replied to the topic Upcoming 9.36 release in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-518</link>
				<pubDate>Wed, 02 Dec 2015 00:38:06 -0800</pubDate>

									<content:encoded><![CDATA[<p>I just saw that 1.54 dropped unexpectedly, and of course Steam was happy to auto-update itself.  I know the Exile team is scrambling to get things patched, but until then I wanted to let everyone know that they can still play using 1.52 by going to the Beta tab and type Arma3Legacy152 in the access code.  Then you can check code, and select the&hellip;<span class="activity-read-more" id="activity-read-more-1258"><a href="http://moosepuncher.com/forums/topic/upcoming-9-36-release/#post-518" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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