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	<title>moosepuncher.com | NickS (AKA Texas) | Activity</title>
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	<description>Activity feed for NickS (AKA Texas).</description>
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				<title>NickS (AKA Texas) replied to the topic Arma Exile development continues! in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/arma-exile-development-continues/#post-1179</link>
				<pubDate>Fri, 17 Feb 2017 22:51:40 -0800</pubDate>

									<content:encoded><![CDATA[<p>Woot! Good news.</p>
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				<title>NickS (AKA Texas) replied to the topic Treaty in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/treaty/#post-1137</link>
				<pubDate>Mon, 23 Jan 2017 18:42:54 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="http://moosepuncher.com/members/dieseltorque/" rel="nofollow ugc" data-wpel-link="internal">@dieseltorque</a></p>
<p>I think safe zones ought to be just that.. &#8220;safe&#8221;. But too many times I see players creeping up on my vehicle as I attempt to sell it or sell cargo from it. Normally, players who do that attempt to take the vehicle before I can complete the sale at the scrap dealer or take cargo. Couple of nights ago we had a player simply hop in&hellip;<span class="activity-read-more" id="activity-read-more-1545"><a href="http://moosepuncher.com/forums/topic/treaty/#post-1137" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Treaty in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/treaty/#post-1131</link>
				<pubDate>Fri, 20 Jan 2017 23:00:30 -0800</pubDate>

									<content:encoded><![CDATA[<p>The family name of our group is now 三合會 (Triad). </p>
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				<title>NickS (AKA Texas) started the topic Treaty in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/treaty/</link>
				<pubDate>Fri, 20 Jan 2017 22:14:32 -0800</pubDate>

									<content:encoded><![CDATA[<p>It has come to my attention that our group has become responsible for driving off other players due to the fact that we love PVP and base raiding. Under this treaty, all players in our group will follow &#8220;rules of engagement&#8221;</p>
<p>In order to promote server population, our group has agreed to cease base raiding, player owned vehicle theft /&hellip;<span class="activity-read-more" id="activity-read-more-1538"><a href="http://moosepuncher.com/forums/topic/treaty/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic owened vehicals in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/owened-vehicals/#post-1110</link>
				<pubDate>Sat, 14 Jan 2017 17:51:48 -0800</pubDate>

									<content:encoded><![CDATA[<p>I too have experienced this a little bit. However, it only happens to me when:</p>
<p>1. I am towing the vehicle. For example I will be towing a black box truck with a stryder. Suddenly I hear the sound of a vehicle engine starting and then the lights of the vehicle I am towing flash on and off, similar to the way the lights flash when you lock &amp; unlock&hellip;<span class="activity-read-more" id="activity-read-more-1515"><a href="http://moosepuncher.com/forums/topic/owened-vehicals/#post-1110" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Server crashed around 2am PST and is online now in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/server-crashed-around-2am-post-and-is-online-now/#post-1107</link>
				<pubDate>Fri, 13 Jan 2017 21:48:01 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks for taking care of it! </p>
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				<title>NickS (AKA Texas) replied to the topic immortal AI in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/immortal-ai/#post-1102</link>
				<pubDate>Thu, 12 Jan 2017 21:53:09 -0800</pubDate>

									<content:encoded><![CDATA[<p>Its the vehicle ai. They have immunity to being run over and killed (they can only be knocked down). Something in the code is allowing them to remain immune to damage when being shot.</p>
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				<title>NickS (AKA Texas) replied to the topic Vehicle Protection System added... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/vehicle-protection-system-added/#post-1098</link>
				<pubDate>Wed, 11 Jan 2017 18:37:05 -0800</pubDate>

									<content:encoded><![CDATA[<p>I can confirm that the vehicle protection system no longer works. Player owned locked vehicles can be destroyed, regardless if they are locked or not. </p>
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				<title>NickS (AKA Texas) started the topic BEWARE ...Players shoot other players &#039;n stuff.. in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/beware-players-shoot-other-players-n-stuff/</link>
				<pubDate>Tue, 10 Jan 2017 18:27:09 -0800</pubDate>

									<content:encoded><![CDATA[<p>Last night, while my buddy Dale Gribble and I were hunting for player bases, we ran up on one located on the north side of Altis. We located the base just before the restart and logged off. </p>
<p>AFter the restart, Dale and I had a lengthy side chat with a player (Pure Joy) who was upset that anyone would shoot at him or raid his base. <em>PureJoy just&hellip;</em><span class="activity-read-more" id="activity-read-more-1496"><a href="http://moosepuncher.com/forums/topic/beware-players-shoot-other-players-n-stuff/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) changed their profile picture</title>
				<link>https://moosepuncher.com/activity/p/1495/</link>
				<pubDate>Tue, 10 Jan 2017 17:34:38 -0800</pubDate>

				
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				<title>NickS (AKA Texas) replied to the topic The Devils Triangle Public Base in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/the-devils-triangle-public-base/#post-1092</link>
				<pubDate>Mon, 09 Jan 2017 23:53:10 -0800</pubDate>

									<content:encoded><![CDATA[<p>I think players use this to farm vehicles from the AI patrols that pass there frequently. Sometimes players shoot at other players, either on purpose or because they are mistaken for AI. </p>
<p>My major gripe about that base is that it is so close to the airfield and you end up driving past it all the time. Some player placed a mounted MG up there once&hellip;<span class="activity-read-more" id="activity-read-more-1494"><a href="http://moosepuncher.com/forums/topic/the-devils-triangle-public-base/#post-1092" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic The Devils Triangle Public Base in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/the-devils-triangle-public-base/#post-1092</link>
				<pubDate>Mon, 09 Jan 2017 23:53:10 -0800</pubDate>

									<content:encoded><![CDATA[<p>I think players use this to farm vehicles from the AI patrols that pass there frequently. Sometimes players shoot at other players, either on purpose or because they are mistaken for AI. </p>
<p>My major gripe about that base is that it is so close to the airfield and you end up driving past it all the time. Some player placed a mounted MG up there once&hellip;<span class="activity-read-more" id="activity-read-more-1493"><a href="http://moosepuncher.com/forums/topic/the-devils-triangle-public-base/#post-1092" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic AI patrols and veichles in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1091</link>
				<pubDate>Mon, 09 Jan 2017 23:46:31 -0800</pubDate>

									<content:encoded><![CDATA[<p>I like the AI too, but there are WAY too many of them. Most of the time I can scarcely finish killing the AI and towing the vehicle before another crew of vehicle AI drive up and start shooting. Lots of AI farming going on due to the outrageous number of them on the road. </p>
<p>I sent a PM to Terd about this issue, but I&#8217;ll make my case here as well.&hellip;<span class="activity-read-more" id="activity-read-more-1492"><a href="http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1091" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic AI patrols and veichles in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1072</link>
				<pubDate>Fri, 06 Jan 2017 21:13:37 -0800</pubDate>

									<content:encoded><![CDATA[<p>Our team realized that you can not kill the roving vehicle AI (not mission AI) by running them over. These are the AI that ride in a vehicle. The vehicle will stop and deploy AI if they see you.</p>
<p>There must be something written into the script that makes them invulnerable to death by being run over. The again, we were not moving very fast when we&hellip;<span class="activity-read-more" id="activity-read-more-1473"><a href="http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1072" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic AI patrols and veichles in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1072</link>
				<pubDate>Fri, 06 Jan 2017 21:13:37 -0800</pubDate>

									<content:encoded><![CDATA[<p>Our team realized that you can not kill AI by running them over. There must be something written into the script that makes them invulnerable to death by being run over. The times that we found them to be super human (alive and able to shoot back after we dump entire magazines into their bodies) were the times RIGHT AFTER we had run them over.&hellip;<span class="activity-read-more" id="activity-read-more-1472"><a href="http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1072" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic AI patrols and veichles in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-patrols-and-veichles/#post-1071</link>
				<pubDate>Fri, 06 Jan 2017 20:43:05 -0800</pubDate>

									<content:encoded><![CDATA[<p>Invincible AI.. THAT explains it! Thought I was going crazy for a little while till other members of my group encountered the same thing. </p>
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				<title>NickS (AKA Texas) replied to the topic ExileMod lead developer leaving Arma modding... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/exilemod-lead-developer-leaving-arma-modding/#post-1057</link>
				<pubDate>Mon, 19 Dec 2016 22:19:06 -0800</pubDate>

									<content:encoded><![CDATA[<p>So, maybe we all turn Arma 3 auto updating &#8220;off&#8221; and just play the latest Exile version forever?</p>
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				<title>NickS (AKA Texas) replied to the topic AI + General Known Arma game issues in the forum Known issues</title>
				<link>http://moosepuncher.com/forums/topic/ai-known-issues/#post-1056</link>
				<pubDate>Mon, 19 Dec 2016 22:08:30 -0800</pubDate>

									<content:encoded><![CDATA[<p>Rocks still stop AI bullets&#8230; So build your base near a big rock! ROFL</p>
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				<title>NickS (AKA Texas) changed their profile picture</title>
				<link>https://moosepuncher.com/activity/p/1432/</link>
				<pubDate>Wed, 14 Dec 2016 21:23:09 -0800</pubDate>

				
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				<title>NickS (AKA Texas) replied to the topic XM8 mobile app now works with ExileMod server in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/xm8-mobile-app-now-works-with-exilemod-server/#post-1032</link>
				<pubDate>Wed, 14 Dec 2016 21:15:42 -0800</pubDate>

									<content:encoded><![CDATA[<p>Sweet! </p>
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				<title>NickS (AKA Texas) started the topic Blury screen after death. in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/blury-screen-after-death/</link>
				<pubDate>Sat, 03 Dec 2016 21:47:33 -0800</pubDate>

									<content:encoded><![CDATA[<p>There was a player begging for a fix to having his screen still blury after death. Today I ran across a fix, looks like others are having this issue too. </p>
<p><a href="http://www.exilemod.com/topic/19825-166-bugsproblems-updated-band-aid-in-main-post/" rel="nofollow ugc external noopener noreferrer" data-wpel-link="external" target="_blank">http://www.exilemod.com/topic/19825-166-bugsproblems-updated-band-aid-in-main-post/</a></p>
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				<title>NickS (AKA Texas) replied to the topic $10 - Nick Stewart  - 9/5/16 in the forum Donations (thank you!)</title>
				<link>http://moosepuncher.com/forums/topic/10-nick-stewart-9516/#post-954</link>
				<pubDate>Tue, 06 Sep 2016 16:23:28 -0800</pubDate>

									<content:encoded><![CDATA[<p>You are welcome! Thank you for the great server!</p>
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				<title>NickS (AKA Texas) started the topic Promote and Populate! in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/promote-and-populate/</link>
				<pubDate>Tue, 23 Aug 2016 17:38:11 -0800</pubDate>

									<content:encoded><![CDATA[<p>Please take the time to visit <a href="http://www.exilemod.com/servers/moosepunchercom-r730/" rel="nofollow ugc external noopener noreferrer" data-wpel-link="external" target="_blank">THIS LINK</a> and give a good review of the server. The more we vote, the more people will join. </p>
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				<title>NickS (AKA Texas) replied to the topic Vehicle Protection System added... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/vehicle-protection-system-added/#post-939</link>
				<pubDate>Thu, 18 Aug 2016 00:13:42 -0800</pubDate>

									<content:encoded><![CDATA[<p>That is awesome! Thanks.</p>
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				<title>NickS (AKA Texas) replied to the topic Help... in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/help/#post-931</link>
				<pubDate>Wed, 17 Aug 2016 02:58:20 -0800</pubDate>

									<content:encoded><![CDATA[<p>I logged in tonight. My base is ok, but the vehicle that was locked in my garage, one that I had purchased, is gone.</p>
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				<title>NickS (AKA Texas) replied to the topic Help... in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/help/#post-924</link>
				<pubDate>Sat, 13 Aug 2016 16:29:09 -0800</pubDate>

									<content:encoded><![CDATA[<p>Oh man, that&#8217;s awful. </p>
<p>I will log in today after work and see if my small base is still there. I just paid the protection money and the XM8 said I was good till 8/18/16.</p>
<p>If my base is also gone, then maybe we can ask for a roll back. If my base is still there, then it means this is limited to you only. Are you absolutely certain you had paid&hellip;<span class="activity-read-more" id="activity-read-more-1307"><a href="http://moosepuncher.com/forums/topic/help/#post-924" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Help... in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/help/#post-924</link>
				<pubDate>Sat, 13 Aug 2016 16:29:09 -0800</pubDate>

									<content:encoded><![CDATA[<p>Oh man, that&#8217;s awful. </p>
<p>I will log in today after work and see if small little base is still there. I just paid the protection money and the XM8 said I was good till 8/18/16.</p>
<p>If my base is also gone, then maybe we can ask for a roll back. If my base is still there, then it means this is limited to you only. Are you absolutely certain you had paid&hellip;<span class="activity-read-more" id="activity-read-more-1306"><a href="http://moosepuncher.com/forums/topic/help/#post-924" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Help... in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/help/#post-918</link>
				<pubDate>Fri, 12 Aug 2016 22:45:58 -0800</pubDate>

									<content:encoded><![CDATA[<p>So, when a server owner goes to look up and try to verify your info and to figure out what happened, he needs additional info.</p>
<p>I would suggest that you send a PM to Terd with the following:</p>
<p>The exact type of vehicles you lost (so he can do a search for the object name in the logs &amp; database).</p>
<p>The date and time  (server time) that you think the&hellip;<span class="activity-read-more" id="activity-read-more-1301"><a href="http://moosepuncher.com/forums/topic/help/#post-918" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Help... in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/help/#post-918</link>
				<pubDate>Fri, 12 Aug 2016 22:45:58 -0800</pubDate>

									<content:encoded><![CDATA[<p>So, when a server owner goes to look up and try to verify your info and to figure out what happened, he needs additional info.</p>
<p>I would suggest that you send a PM to Terd with the following:</p>
<p>The exact type of vehicles you lost (so he can do a search for the object name in the logs &amp; database).</p>
<p>The date and time  (server time) that you think the&hellip;<span class="activity-read-more" id="activity-read-more-1300"><a href="http://moosepuncher.com/forums/topic/help/#post-918" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas)&#039;s profile was updated</title>
				<link>https://moosepuncher.com/activity/p/1296/</link>
				<pubDate>Wed, 10 Aug 2016 21:05:42 -0800</pubDate>

				
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				<title>NickS (AKA Texas) replied to the topic &#034;Explody&#034; Truck... WTF moments on the Exile server. in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/explody-truck-wtf-moments-on-the-exile-server/#post-912</link>
				<pubDate>Wed, 10 Aug 2016 21:04:40 -0800</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="http://i686.photobucket.com/albums/vv226/TheUnchainedGun/IMG_9822.jpg" alt="Whatch out for those new bicycle IED's" /></p>
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				<title>NickS (AKA Texas) started the topic &#034;Explody&#034; Truck... WTF moments on the Exile server. in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/explody-truck-wtf-moments-on-the-exile-server/</link>
				<pubDate>Wed, 10 Aug 2016 20:54:51 -0800</pubDate>

									<content:encoded><![CDATA[<p>I swear&#8230;. you would think I had loaded up nitroglycerin and hit the road.</p>
<p>I was driving thru one of the towns (not sure which one it was) and it was dark.</p>
<p>I had my NVG&#8217;s on, but somehow I missed the bicycle parked in the middle of the road. </p>
<p>Next thing you know, the truck and all it&#8217;s cargo are on fire and my player is dead. </p>
<p>I re-spawned,&hellip;<span class="activity-read-more" id="activity-read-more-1294"><a href="http://moosepuncher.com/forums/topic/explody-truck-wtf-moments-on-the-exile-server/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) started the topic Strength in numbers... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/strength-in-numbers/</link>
				<pubDate>Sat, 06 Aug 2016 19:31:25 -0800</pubDate>

									<content:encoded><![CDATA[<p>So, my son and I have been playing for about a week on this server. We notice that there are usually a max of about 6 players online at one time. I think more players will join over time, so there is an opportunity to get a strong foothold before things get busy.</p>
<p>I was thinking, even with six players, we could really loot, build,  clear missions&hellip;<span class="activity-read-more" id="activity-read-more-1287"><a href="http://moosepuncher.com/forums/topic/strength-in-numbers/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) replied to the topic Lost a vehicle and gear do to unknown reason in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/lost-a-vehicle-and-gear-do-to-unknown-reason/#post-902</link>
				<pubDate>Sat, 06 Aug 2016 16:57:47 -0800</pubDate>

									<content:encoded><![CDATA[<p>I have had this happen to my own vehicles after a restart. </p>
<p>Most likely the position of your Hunter did not fully update to the database at restart. It is going to be at its last logged position in the database, which could be anywhere between the place you started from (your base for example) and the place you last left it (the area you were in&hellip;<span class="activity-read-more" id="activity-read-more-1286"><a href="http://moosepuncher.com/forums/topic/lost-a-vehicle-and-gear-do-to-unknown-reason/#post-902" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) started the topic Throwing &#034;Stone&#034; kick. in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/throwing-stone-kick/</link>
				<pubDate>Fri, 05 Aug 2016 22:04:37 -0800</pubDate>

									<content:encoded><![CDATA[<p>Ran across an item that had the appearance of a hand grenade but was described as &#8220;stone&#8221; in the inventory screen. </p>
<p>I threw one by accident and was kicked for a create vehicle restriction. Loaded back in, no worries. </p>
<p>Just letting you know about it.</p>
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				<title>NickS (AKA Texas) started the topic Tow / Load-in kick in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/tow-load-in-kick/</link>
				<pubDate>Sat, 30 Jul 2016 21:38:00 -0800</pubDate>

									<content:encoded><![CDATA[<p>There is a bug on the Exile server that causes a player to be kicked if he tries to use the scroll wheel function that allows you to tow or load-in one vehicle to another. For example if you attempt to tow a Quad Bike with a Box Truck. Same thing happens if you attempt to load the Quad Bike into a Box Truck.</p>
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				<title>NickS (AKA Texas) replied to the topic Exile global hot/open mic issue... in the forum Arma bugs, crashes and workarounds</title>
				<link>http://moosepuncher.com/forums/topic/exile-global-hotopen-mic-issue/#post-873</link>
				<pubDate>Mon, 25 Jul 2016 22:20:31 -0800</pubDate>

									<content:encoded><![CDATA[<p>I have experienced this happening (and this may be something different though) to folks but usually double tapping Caps Lock shuts off the open mic.</p>
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				<title>NickS (AKA Texas) started the topic I apologize. in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/i-apologize/</link>
				<pubDate>Sun, 24 Jul 2016 22:43:52 -0800</pubDate>

									<content:encoded><![CDATA[<p>So I am a noob.</p>
<p>I found an ATV, loaded it up with my loot and headed to the trader icon on the map. When I got there, I could not find a way to get in to the trader to sell all the loot without getting off my ATV. </p>
<p>I was afraid someone one would just walk up and take it as I transferred stuff back and forth. </p>
<p>Luckily, I found a gap wide enough&hellip;<span class="activity-read-more" id="activity-read-more-1255"><a href="http://moosepuncher.com/forums/topic/i-apologize/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>NickS (AKA Texas) became a registered member</title>
				<link>https://moosepuncher.com/activity/p/1253/</link>
				<pubDate>Sun, 24 Jul 2016 22:34:11 -0800</pubDate>

				
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