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	<title>moosepuncher.com | Tactical_Punk | Friends Activity</title>
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				<title>Terd Fergasen started the topic $50 – vanya757 – 4/7/2026 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/50-vanya757-4-7-2026/</link>
				<pubDate>Wed, 08 Apr 2026 08:30:53 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you vm!</p>
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				<title>Terd Fergasen started the topic $50 - vanya757 - 12/31/2025 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/50-vanya757-12-31-2025/</link>
				<pubDate>Wed, 31 Dec 2025 22:01:23 -0800</pubDate>

									<content:encoded><![CDATA[<p>thank you!</p>
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				<title>Terd Fergasen started the topic $20 – STEALTHYDEMON - 4/24/22 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/20-stealthydemon-4-24-22/</link>
				<pubDate>Mon, 25 Apr 2022 02:50:52 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you very much!</p>
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				<title>Terd Fergasen started the topic $50 – STEALTHYDEMON – 1/7/2020 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/50-stealthydemon-1-7-2020/</link>
				<pubDate>Thu, 07 Jan 2021 18:15:56 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you again man! Thank you for the support!! 🙂</p>
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				<title>Terd Fergasen started the topic $50 – STEALTHYDEMON - 11/23/2020 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/50-stealthydemon-11-23-2020/</link>
				<pubDate>Tue, 24 Nov 2020 01:25:04 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you very much, bro!! Very cool! 😀</p>
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				<title>Terd Fergasen started the topic $20 - Azrael - 9/17/2020 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/20-azrael-9-17-2020/</link>
				<pubDate>Fri, 25 Sep 2020 17:40:19 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you for the support, bro!! 🙂</p>
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				<title>Terd Fergasen started the topic $50 - STEALTHYDEMON -9/17/2020 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/50-stealthydemon-9-17-2020/</link>
				<pubDate>Thu, 17 Sep 2020 18:46:03 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks bro! I really appreciate it!! 🙂</p>
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				<title>Terd Fergasen started the topic $5 - Petre Smith - 11/17/19 in the forum Donations (thank you!)</title>
				<link>https://moosepuncher.com/forums/topic/5-petre-smith-11-17-19/</link>
				<pubDate>Mon, 02 Dec 2019 07:42:04 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thank you man!!! I really appreciate it. 😀</p>
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				<title>Terd Fergasen replied to the topic Servers down since 3:50 pm PST due to power outage in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/servers-down-since-350-pm-pst-due-to-power-outage/#post-1750</link>
				<pubDate>Tue, 09 Apr 2019 17:43:18 -0800</pubDate>

									<content:encoded><![CDATA[<p>Closing the loop. This was resolved the same day.</p>
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				<title>Terd Fergasen started the topic Servers down since 3:50 pm PST due to power outage in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/servers-down-since-350-pm-pst-due-to-power-outage/</link>
				<pubDate>Fri, 05 Apr 2019 23:17:12 -0800</pubDate>

									<content:encoded><![CDATA[<p>Restore time ETA: 7pm PST</p>
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				<title>Terd Fergasen replied to the topic DayZ server going down for maintenance in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/dayz-server-going-down-for-maintenance/#post-1747</link>
				<pubDate>Sun, 17 Mar 2019 07:23:19 -0800</pubDate>

									<content:encoded><![CDATA[<p>Maintenance took longer than anticipated, but it’s done and the server is online.</p>
<p>GG!</p>
<p>Terd</p>
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				<title>Terd Fergasen started the topic DayZ server going down for maintenance in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/dayz-server-going-down-for-maintenance/</link>
				<pubDate>Sun, 17 Mar 2019 00:56:36 -0800</pubDate>

									<content:encoded><![CDATA[<p>It will be back online in an hour or 2. This will be a huge performance upgrade.</p>
<p>-Terd</p>
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				<title>Terd Fergasen started the topic $10 donation – @Footman - 1/16/2019 in the forum Donations (thank you!)</title>
				<link>http://moosepuncher.com/forums/topic/10-donation-footman-1-16-2019/</link>
				<pubDate>Thu, 17 Jan 2019 02:26:25 -0800</pubDate>

									<content:encoded><![CDATA[<p>THANK YOU!! THANK YOU!! 🙂</p>
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				<title>Terd Fergasen started the topic $50 donation – @Evolved Monkey13 – 1/6/2019 in the forum Donations (thank you!)</title>
				<link>http://moosepuncher.com/forums/topic/50-donation-evolved-monkey13-1-6-2019/</link>
				<pubDate>Mon, 07 Jan 2019 07:28:01 -0800</pubDate>

									<content:encoded><![CDATA[<p>THANK YOU VERY MUCH!!!!</p>
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				<title>Terd Fergasen replied to the topic sickness in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/sickness/#post-1736</link>
				<pubDate>Sun, 06 Jan 2019 05:07:55 -0800</pubDate>

									<content:encoded><![CDATA[<p>Don&#8217;t drink from rivers or ponds. Scramble and find food and drink in houses. Maybe watch some basics videos on youtube.</p>
<p>Good luck!</p>
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				<title>Terd Fergasen started the topic $10 donation – @shitbag – 1/4/2019 in the forum Donations (thank you!)</title>
				<link>http://moosepuncher.com/forums/topic/10-donation-shitbag-1-4-2019/</link>
				<pubDate>Fri, 04 Jan 2019 23:20:48 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks @shitbag!!!</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/page/2/#post-1728</link>
				<pubDate>Wed, 02 Jan 2019 08:59:59 -0800</pubDate>

									<content:encoded><![CDATA[<p>There ended up being a DayZ server maintenance period from 12 am &#8211; 1 am PST. Server is back up.</p>
<p>-Terd</p>
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				<title>Terd Fergasen replied to the topic Bugs in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/bugs/#post-1727</link>
				<pubDate>Wed, 02 Jan 2019 05:46:20 -0800</pubDate>

									<content:encoded><![CDATA[<p>I added a fix for the base disappearing issue. It may not be perfect and is considered under test. The fix is deployed out to the DayZ server and ready for players to start working with bases again. Please let me know how it goes.<br />
-Terd</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/page/2/#post-1720</link>
				<pubDate>Sat, 22 Dec 2018 01:35:36 -0800</pubDate>

									<content:encoded><![CDATA[<p>The day/night cycle is reversed to daytime only. Now there is a daytime range that should get into more of the daytime instead of pegged at a paticulae time of day. Let me know how it goes.</p>
<p>Thanks for playing.</p>
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				<title>Terd Fergasen replied to the topic Power is out - Huge wind storm in seattle in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/power-is-out-huge-wind-storm-in-seattle/#post-1718</link>
				<pubDate>Thu, 20 Dec 2018 22:00:12 -0800</pubDate>

									<content:encoded><![CDATA[<p>Servers online.</p>
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				<title>Terd Fergasen replied to the topic Power is out - Huge wind storm in seattle in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/power-is-out-huge-wind-storm-in-seattle/#post-1714</link>
				<pubDate>Thu, 20 Dec 2018 20:44:37 -0800</pubDate>

									<content:encoded><![CDATA[<p>Estimate changed to 3pm PST, roughly 2.25 hrs from now.</p>
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				<title>Terd Fergasen started the topic Power is out - Huge wind storm in seattle in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/power-is-out-huge-wind-storm-in-seattle/</link>
				<pubDate>Thu, 20 Dec 2018 20:06:00 -0800</pubDate>

									<content:encoded><![CDATA[<p>There is a huge windstorm in Seattle. The power grid is out. Estimated restore time is 6pm. We’ll have the servers back online ASAP. 🙂</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1711</link>
				<pubDate>Thu, 20 Dec 2018 08:17:35 -0800</pubDate>

									<content:encoded><![CDATA[<p>Side note: I updated this page, so it matches this server&#8217;s feature list, rules, etc.</p>
<blockquote class="wp-embedded-content" data-secret="lVCSYbnRmB"><p><a href="https://moosepuncher.com/dayz-server-info-rules/" rel="nofollow ugc" data-wpel-link="internal">DayZ server info &#038; rules</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"title="&#8220;DayZ server info &#038; rules&#8221; &#8212; moosepuncher.com" src="https://moosepuncher.com/dayz-server-info-rules/embed/#?secret=CiJ2b2YhN7#?secret=lVCSYbnRmB" data-secret="lVCSYbnRmB" width="474" height="267" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1708</link>
				<pubDate>Thu, 20 Dec 2018 07:48:46 -0800</pubDate>

									<content:encoded><![CDATA[<p>The only thing I don&#8217;t like about that Traders mod is the fact that everyone is requiring both the client and server to install it for it to work. As a server owner who has been doing this for years, you can lose your server population that way if you just enable it and hope the clients can figure it out.</p>
<p>I may try to rip it apart and write&hellip;<span class="activity-read-more" id="activity-read-more-1808"><a href="http://moosepuncher.com/forums/topic/general-2/#post-1708" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1706</link>
				<pubDate>Thu, 20 Dec 2018 06:39:24 -0800</pubDate>

									<content:encoded><![CDATA[<p>These 3 servers are the 420 servers:</p>
<p><span><span>Monster</span></span>09/20/2018</p>
<p><code><span>[420]</span><span>Gaming</span> | <span>NWAF</span> <span>PvP</span> | <span>Spawn</span> <span>With</span> <span>Gear</span>| <span>No-Stam</span> <span>IP</span>: 31<span>.186</span><span>.251</span><span>.23</span><span>:5302</span>   <span>ONLINE</span></code><br />
(edited)</p>
<p><span>September 22, 2018</span></p>
<p><span><span>Monster</span></span>09/22/2018</p>
<p><code><span>[420]</span><span>Gaming</span> | 15<span>x</span> <span>Heli</span> | 50<span>x</span> <span>Loot</span>| <span>No-Stam</span> | <span>Missions</span>   <span>IP</span>: 31<span>.186</span><span>.251</span><span>.23</span><span>:2302</span>   <span>ONLINE</span></code><br />
(edited)</p>
<p><span>November 30,&hellip;</span><span class="activity-read-more" id="activity-read-more-1806"><a href="http://moosepuncher.com/forums/topic/general-2/#post-1706" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1705</link>
				<pubDate>Thu, 20 Dec 2018 06:22:10 -0800</pubDate>

									<content:encoded><![CDATA[<p>I will take a look at the new one. I had no idea they were releasing it again. I still have their old mod version installed. I would be surprised if any of the old mod worked.</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1701</link>
				<pubDate>Thu, 20 Dec 2018 05:38:54 -0800</pubDate>

									<content:encoded><![CDATA[<p>I took &#8220;safezones!&#8221; text out of the title, and turned off the Novy Sobor safe zone because there was nothing there, but a safe zone with god mode. Did you find a trader? I do have parts of their mod / code enabled, but I had not looked at it in a while.</p>
<p>Oh&#8230; I see, you may be referring to this page:&hellip;<span class="activity-read-more" id="activity-read-more-1802"><a href="http://moosepuncher.com/forums/topic/general-2/#post-1701" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic Officially retiring ARMA servers... in the forum Arma 3 -&#062; Exile -&#062; Altis (Inactive server)</title>
				<link>http://moosepuncher.com/forums/topic/officially-retiring-arma-servers/#post-1699</link>
				<pubDate>Thu, 20 Dec 2018 02:19:47 -0800</pubDate>

									<content:encoded><![CDATA[<p>Heads up, I am retiring the Arma 3 server for now so I can use the processing power for my DayZ test environment. If you want to play again, feel free to request.</p>
<p>-Terd </p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1698</link>
				<pubDate>Thu, 20 Dec 2018 00:13:36 -0800</pubDate>

									<content:encoded><![CDATA[<p>I adjusted it to some optimal day/night settings I like. Look for the updates on the next server reboot.</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1697</link>
				<pubDate>Wed, 19 Dec 2018 23:13:57 -0800</pubDate>

									<content:encoded><![CDATA[<p>This is a fine spot for that. I noticed this too last night and looked it up. I read about a bug in the time on 1.0 release, but I am not sure about that. There are mods that we run that could be interfering with the day/night cycle. I will test on my test server to see if I can find the issue.</p>
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				<title>Terd Fergasen replied to the topic Bugs in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/bugs/#post-1695</link>
				<pubDate>Wed, 19 Dec 2018 19:38:18 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks for reporting. You are correct sir: DayZ is buggy AF.</p>
<p>The base despawning issue is a known issue with their 1.0 release. We do not reimburse for DayZ bugs, or really reimburse at all. The only time we reimburse/hook up players is if the player is a donor, but we have not had donations since we stopped running servers from May 2017 &#8211; May&hellip;<span class="activity-read-more" id="activity-read-more-1794"><a href="http://moosepuncher.com/forums/topic/bugs/#post-1695" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1691</link>
				<pubDate>Fri, 14 Dec 2018 15:57:55 -0800</pubDate>

									<content:encoded><![CDATA[<p>I will put the DayZ server back online shortly. I am not rushing it due to focusing on quality.</p>
<p>Terd</p>
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				<title>Terd Fergasen replied to the topic General in the forum DayZ</title>
				<link>http://moosepuncher.com/forums/topic/general-2/#post-1684</link>
				<pubDate>Sun, 11 Nov 2018 03:32:10 -0800</pubDate>

									<content:encoded><![CDATA[<p>DayZ server back online. A &#8216;debug&#8217; setting from a test server was incidentally imported to the live PVP server. This has been reversed and all player data is 100% restored and in tact!</p>
<p>DON&#8217;T YOU GO DYING on me!</p>
<p>-Terd</p>
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				<title>Terd Fergasen started the topic PVP in the forum PVP</title>
				<link>http://moosepuncher.com/forums/topic/pvp/</link>
				<pubDate>Sun, 11 Nov 2018 03:28:48 -0800</pubDate>

				
				
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				<title>Terd Fergasen started the topic Bugs in the forum Bugs</title>
				<link>http://moosepuncher.com/forums/topic/bugs/</link>
				<pubDate>Sun, 11 Nov 2018 03:28:38 -0800</pubDate>

				
				
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				<title>Terd Fergasen replied to the topic moosepuncher services down for maintenance in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/moosepuncher-services-down-for-maintenance/#post-1644</link>
				<pubDate>Tue, 18 Sep 2018 05:25:18 -0800</pubDate>

									<content:encoded><![CDATA[<p>All systems go.</p>
<p>-Terd</p>
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				<title>Terd Fergasen started the topic moosepuncher services down for maintenance in the forum Server Status</title>
				<link>http://moosepuncher.com/forums/topic/moosepuncher-services-down-for-maintenance/</link>
				<pubDate>Tue, 18 Sep 2018 01:10:01 -0800</pubDate>

									<content:encoded><![CDATA[<p>moosepuncher services are down for maintenance.</p>
<p>Will return shortly.</p>
<p>-Terd</p>
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				<title>Terd Fergasen replied to the topic Conan in the forum Off Topic</title>
				<link>http://moosepuncher.com/forums/topic/conan/#post-1627</link>
				<pubDate>Thu, 02 Aug 2018 18:22:14 -0800</pubDate>

									<content:encoded><![CDATA[<p>Yeah. It was down due to Steam library conflicts between Arma and Conan&#8230; Speaking of which you are right that Arma was down. It looks like when I was troubleshooting conflicts between the 2 games, I did not restart Steam, which causes the Arma server to not work. Fixed!</p>
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				<title>Terd Fergasen replied to the topic Player effects (sway, recoil and blur) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/player-effects-sway-recoil-and-blur/#post-1592</link>
				<pubDate>Sun, 10 Jun 2018 07:30:59 -0800</pubDate>

									<content:encoded><![CDATA[<p>The blur effect would blur out your whole screen / field of view if you shot an automatic rifle while holding down the trigger. Now you can hold down the trigger or shoot many times in a row with a semi-automatic weapon and there is no blur effect.</p>
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				<title>Terd Fergasen started the topic Player effects (sway, recoil and blur) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/player-effects-sway-recoil-and-blur/</link>
				<pubDate>Fri, 08 Jun 2018 16:55:11 -0800</pubDate>

									<content:encoded><![CDATA[<p>Today, I changed the default settings for player sway and blur, leaving recoil alone since I like the recoil setting.</p>
<p><strong>Default <em>Desolation Redux mod &#8220;Realism&#8221;</em> settings:</strong></p>
<blockquote><p>Recoil = 1.2<br />
Sway_Multiplier = 1.2<br />
Enable_Blur = true<br />
Blur_Coefficient = 0.05</p></blockquote>
<p><strong>New settings:</strong></p>
<blockquote><p>Recoil = 1.2<br />
<strong>Sway_Multiplier</strong> = 0.5<br />
<strong>Enable_Blur</strong> = false<br />
Blur_Coefficient = 0.05</p></blockquote>
<p>This will&hellip;<span class="activity-read-more" id="activity-read-more-1753"><a href="http://moosepuncher.com/forums/topic/player-effects-sway-recoil-and-blur/" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic Players in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/players/#post-1589</link>
				<pubDate>Thu, 31 May 2018 19:09:42 -0800</pubDate>

									<content:encoded><![CDATA[<p>I play too here and there. I&#8217;m guessing there are other games people are playing. Perhaps this will come back, or there is a chance no one plays but us. LOL.</p>
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				<title>Terd Fergasen started the topic Players in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/players/</link>
				<pubDate>Tue, 29 May 2018 02:46:35 -0800</pubDate>

									<content:encoded><![CDATA[<p>Where&#8217;d y&#8217;all go? Anyone still playing?</p>
<p>&#8211; Terd</p>
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				<title>Terd Fergasen replied to the topic New Desolation Redux server and client side files in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/new-desolation-redux-server-and-client-side-files/#post-1581</link>
				<pubDate>Fri, 11 May 2018 05:55:16 -0800</pubDate>

									<content:encoded><![CDATA[<p>Thanks for reporting! Sorry. I was out of town this week at a developer&#8217;s conference.</p>
<p>I added some much needed files sync&#8217;ing automation. This keys/files out of date issue should rarely happen now. There is the exception of the DSR server files, but those get updated less frequently. We should be good to go now! 🙂</p>
<p>-terd</p>
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				<title>Terd Fergasen replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1579</link>
				<pubDate>Fri, 04 May 2018 16:34:30 -0800</pubDate>

									<content:encoded><![CDATA[<p>FOUND IT!</p>
<p>There was a different list that has a chance to spawn reinforcements&#8230; I just turned that setting off. The Ghosthawk is in that list.</p>
<p>That scenario should not happen anymore.</p>
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				<title>Terd Fergasen replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1578</link>
				<pubDate>Fri, 04 May 2018 16:27:25 -0800</pubDate>

									<content:encoded><![CDATA[<p>This is the only one that is in the spawn list of possible helos:</p>
<ul>
<li>B_Heli_Light_01_F</li>
</ul>
<p>Nothing else. The Ghosthawk should not spawn. That said, maybe there is a bug where it is ignoring my list. The B_Heli_Transport_01_F is in the default list of helos, which is the Ghosthawk&#8230; Maybe it is somehow being loaded. I will dig deeper in the logs.</p>
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				<title>Terd Fergasen replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1575</link>
				<pubDate>Fri, 04 May 2018 06:26:41 -0800</pubDate>

									<content:encoded><![CDATA[<p>I went on tonight there is only 1 helo up. I took 3 screenshots of it. It did not attempt to shoot me. I wonder what you are encountering. I wonder if DSR has their own AI besides zombies&#8230;</p>
<ol>
<li><a href="http://moosepuncher.com/wp-content/uploads/2018/05/20180503231352_1.jpg" rel="nofollow ugc" data-wpel-link="internal">http://moosepuncher.com/wp-content/uploads/2018/05/20180503231352_1.jpg</a></li>
<li><a href="http://moosepuncher.com/wp-content/uploads/2018/05/20180503231413_1.jpg" rel="nofollow ugc" data-wpel-link="internal">http://moosepuncher.com/wp-content/uploads/2018/05/20180503231413_1.jpg</a></li>
<p>&hellip;</ol>
<p><span class="activity-read-more" id="activity-read-more-1738"><a href="http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1575" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1571</link>
				<pubDate>Fri, 04 May 2018 06:10:16 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="http://moosepuncher.com/members/damagesponge/" rel="nofollow ugc" data-wpel-link="internal">@Damagesponge</a> &#8211; This is the only helo AI in the AI system I use: B_Heli_Light_01_F.</p>
<ul>
<li><a href="https://community.bistudio.com/wiki/File:B_Heli_Light_01_F.jpg" rel="nofollow ugc external noopener noreferrer" data-wpel-link="external" target="_blank">https://community.bistudio.com/wiki/File:B_Heli_Light_01_F.jpg</a></li>
</ul>
<p>What are you seeing? Perhaps this is not apart of the AI I am running. I haven&#8217;t seen this aircraft, as I have been doing other activities non-Arma related. I will drop in and observe what helos are&hellip;<span class="activity-read-more" id="activity-read-more-1737"><a href="http://moosepuncher.com/forums/topic/ai-levels-scaled-back/#post-1571" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen started the topic AI levels scaled back in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/ai-levels-scaled-back/</link>
				<pubDate>Thu, 03 May 2018 06:32:43 -0800</pubDate>

									<content:encoded><![CDATA[<p>All kinds of settings pertaining to air patrols, land patrols, roaming AI land groups and all AI behavior/tactics were adjusted. This will be another clean round of trying to balance out the AI to player feel.</p>
<p>Enjoy,<br />
Terd</p>
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				<title>Terd Fergasen replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/page/2/#post-1568</link>
				<pubDate>Thu, 03 May 2018 06:27:26 -0800</pubDate>

									<content:encoded><![CDATA[<p>i am going to do more testing when i can. when i halved the worldSize value and upped the frequency to spawn every 1 minute, it actually divided in 2 and all spawns were in the correct spot&#8230; when testing with the worldSize settings at the DSR default value, all airdrops actually are in bounds. it makes me wonder if perhaps the coordinates are&hellip;<span class="activity-read-more" id="activity-read-more-1734"><a href="http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/page/2/#post-1568" rel="nofollow ugc" data-wpel-link="internal">[Read more]</a></span></p>
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				<title>Terd Fergasen replied to the topic Loot tables are being adjusted (probably UP/increase in good loot) in the forum Arma 3 -&#062; Desolation Redux Mod (active server)</title>
				<link>http://moosepuncher.com/forums/topic/loot-tables-are-being-adjusted-probably-upincrease-in-good-loot/#post-1565</link>
				<pubDate>Tue, 01 May 2018 23:58:31 -0800</pubDate>

									<content:encoded><![CDATA[<p>I briefly looked at the code today and the map is not configurable, buuuut&#8230; It&#8217;s easy to change the code. I just need time to do it. I&#8217;ll work on this if I find time.</p>
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